I was thinking about this earlier tonight. Since the four classes(not including apprentice) all have their own unique ability and style of play, I was thinking maybe we should limit weapons of power to only adrenaline and weapon masters. If you think about it, engineers have all these sentinels and turrets and vehicles and they rack up a lot of points(high level engineers usually top the scoreboard such as Apilas, Skazzons etc...). Monster masters have summons(sometimes arent useful, but I look at my F3 stats and my brutes kill alot, even more than low levels themselves,and I can only summon 2 of them!). Adrenaline masters are unique by their artifacts(lightning beam, bolt, rod, triple damage). I've noticed this one adrenaline master who was a pretty high level and he killed more than I did(I was a higher level). Weapons masters really didn't get anything in the new druids version. But if you allow weapons of power to all players, it wouldnt really give weapon masters or adrenaline masters their name, especially for the weapon masters since they are the ones supposed to be getting the magic weapons. Plus, we have so many engineers on the server, and almost none in the weapon master field, so this change could get some players to play different classes.
Of course, this is all just an idea and it is TOTALLY up to QXZ and Raisa, and it is their place to decide on this.