*SR!*Harima
Number of posts : 134 Age : 37 Location : Mexico, Durango Registration date : 2008-01-31
| Subject: Weapons Of Power Tue May 06, 2008 12:35 am | |
| Where i can get the mod of Weapons of Power? | |
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Z
Number of posts : 30 Age : 43 Location : Finland Registration date : 2008-01-23
| Subject: Re: Weapons Of Power Tue May 06, 2008 4:02 am | |
| There is several places to download wop.
http://www.google.com/search?hl=fi&q=ut2004+weapons+of+power&btnG=Hae&lr= | |
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*SR!*Harima
Number of posts : 134 Age : 37 Location : Mexico, Durango Registration date : 2008-01-31
| Subject: ....................... Tue May 06, 2008 7:52 am | |
| But i gone to some and there isnt The link its bad Error 404 | |
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Z
Number of posts : 30 Age : 43 Location : Finland Registration date : 2008-01-23
| Subject: Re: Weapons Of Power Tue May 06, 2008 9:05 am | |
| - *CFU!*Urahara wrote:
- But i gone to some and there isnt
The link its bad Error 404 Hmm.. links worked earlier. Well you could take weapons of power from your cache. Use example UT Cache Manager to get files from your cache easily. | |
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*SR!*Harima
Number of posts : 134 Age : 37 Location : Mexico, Durango Registration date : 2008-01-31
| Subject: Well, if i do that.. Thu May 08, 2008 12:35 am | |
| If i do that, i must make a UCL then Well, i can, but will be hard discover how to make one xD | |
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Z
Number of posts : 30 Age : 43 Location : Finland Registration date : 2008-01-23
| Subject: Re: Weapons Of Power Thu May 08, 2008 1:48 am | |
| - *CFU!*Urahara wrote:
- If i do that, i must make a UCL then
Well, i can, but will be hard discover how to make one xD .ucl can be made easily with ucc.exe too. Here is .ucl. Copy and Paste it to Notepad and save as "WeaponsOfPower.ucl" - Code:
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Mutator=(ClassName=WeaponsOfPower.WeaponsOfPower,GroupName=WOP,IconMaterialName=MutatorArt.nosym,FriendlyName=WeaponsOfPower.WeaponsOfPower.FriendlyName,Description=WeaponsOfPower.WeaponsOfPower.Description,FriendlyName=WeaponsOfPower.WeaponsOfPower.FriendlyName,FallbackName="Weapons of Power",FallbackDesc="Updates UT2004RPG with a new set of weapons that allow all of the familiar modifiers, and some new ones, to be applied as power ups, creating a plethora of weapon combinations!") Then just take WeaponsOfPower.u WeaponsOfPowerMeshes.usx and WeaponsOfPowerTextures.utx files from your cache. Put files to correct places. --------------------------------------------------- System/WeaponsOfPower.u System/WeaponsOfPower.ucl Textures/WeaponsOfPowerTextures.utx StaticMeshes/WeaponsOfPowerMeshes.usx --------------------------------------------------- Open your ut2004rpg.ini and add "WeaponModifiers=(WeaponClass=Class'WeaponsOfPower.WeaponOfPower',Chance=1)" to weaponmodifiers list. You can add some extra artifacts too. RepairKit: - Code:
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AvailableArtifacts=(ArtifactClass=Class'WeaponsOfPower.RepairKitArtifact',Chance=1) Upgrade Kit: - Code:
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AvailableArtifacts=(ArtifactClass=Class'WeaponsOfPower.UpgradeKitArtifact',Chance=1) Revive Artifact: - Code:
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AvailableArtifacts=(ArtifactClass=Class'WeaponsOfPower.ReviveArtifact',Chance=1) Ghost Artifact - Code:
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AvailableArtifacts=(ArtifactClass=Class'WeaponsOfPower.GhostArtifact',Chance=2) Unload Artifact (If you deny players unloading their wops then you can add this too to make it possible.) - Code:
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AvailableArtifacts=(ArtifactClass=Class'WeaponsOfPower.UnloadArtifact',Chance=2) | |
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| Subject: Re: Weapons Of Power | |
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