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 Server Mutators

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FabFreeze




Number of posts : 12
Age : 31
Location : Germany
Registration date : 2008-01-26

Server Mutators Empty
PostSubject: Server Mutators   Server Mutators EmptyWed Jan 30, 2008 2:12 pm

Hey

can you say me which mutators do you have...
because I want to host an server , too just for fun but I do not have the engineer things -_-

cya FabFreeze
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Tawn

Tawn


Number of posts : 65
Age : 31
Registration date : 2008-01-21

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PostSubject: Re: Server Mutators   Server Mutators EmptyWed Jan 30, 2008 6:53 pm

FabFreeze wrote:
I do not have the engineer things -_-

The engineer class is a part of the new version of DruidsRPG, but it is not publucally released yet. The only way to get it is to extract it from your cache folder and put in the necessary things in your UT2004RPG.ini.
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http://furpg-guide.webs.com/index.htm
FabFreeze




Number of posts : 12
Age : 31
Location : Germany
Registration date : 2008-01-26

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptyThu Jan 31, 2008 11:22 am

Ah... ok thx ^^

cya FabFreeze
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FabFreeze




Number of posts : 12
Age : 31
Location : Germany
Registration date : 2008-01-26

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptyThu Jan 31, 2008 11:56 am

hey its me ones more
what are all the things I have to write into the ut2004RPG.ini?

cya FabFreeze
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pixel
Admin



Number of posts : 45
Age : 45
Location : Chesapeake, Virginia USA
Registration date : 2008-01-21

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptyThu Jan 31, 2008 12:58 pm

FuRPG's UT2004RPG.ini

Code:
[UT2004RPG.MutUT2004RPG]
SaveDuringGameInterval=120
StartingLevel=5
PointsPerLevel=10
InfiniteReqEXPOp=0
InfiniteReqEXPValue=0
LevelDiffExpGainDiv=100.000000
MaxLevelupEffectStacking=1
EXPForWin=1000
BotBonusLevels=0
StatCaps[0]=50
StatCaps[1]=200
StatCaps[2]=250
StatCaps[3]=80
StatCaps[4]=50
StatCaps[5]=80
WeaponModifierChance=0.333333
bNoUnidentified=True
bReset=False
Version=22
bMagicalStartingWeapons=True
bAutoAdjustInvasionLevel=True
InvasionAutoAdjustFactor=0.333333
HighestLevelPlayerName=KitsuJoe
HighestLevelPlayerLevel=237
bFakeBotLevels=True
bIronmanMode=False
bUseOfficialRedirect=True
bAllowMagicSuperWeaponReplenish=True
Levels=0
Levels=15
Levels=20
Levels=25
Levels=30
Levels=35
Levels=40
Levels=45
Levels=50
Levels=55
Levels=60
Levels=65
Levels=70
Levels=75
Levels=80
Levels=85
Levels=90
Levels=95
Levels=100
Levels=110
Levels=120
Levels=130
Levels=140
Levels=150
Levels=160
Levels=170
Levels=180
Levels=190
Levels=200
Levels=250
Levels=300
Levels=350
Levels=400
Levels=450
Levels=500
Levels=550
Levels=600
Levels=650
Levels=700
Levels=750
Levels=800
Levels=850
Levels=900
Levels=950
Levels=1000
Levels=1100
Levels=1200
Levels=1300
Levels=1400
Levels=1500
Levels=1600
Levels=1700
Levels=1800
Levels=1900
Levels=2000
Levels=2200
Levels=2400
Levels=2600
Levels=2800
Levels=3000
Levels=3200
Levels=3400
Levels=3600
Levels=3800
Levels=4000
Levels=4200
Levels=4400
Levels=4600
Levels=4800
Levels=5000
Levels=5200
Levels=5400
Levels=5600
Levels=5800
Levels=6000
Levels=6200
Levels=6400
Levels=6600
Levels=6800
Levels=7000
Levels=7200
Levels=7400
Levels=7600
Levels=7800
Levels=8000
Levels=8200
Levels=8400
Levels=8600
Levels=8800
Levels=9000
Levels=9200
Levels=9400
Levels=9600
Levels=9800
Levels=10000
Abilities=Class'FuRPG103.ClassAdrenalineMaster'
Abilities=Class'FuRPG103.ClassEngineer'
Abilities=Class'FuRPG103.ClassMonsterMaster'
Abilities=Class'FuRPG103.ClassWeaponsMaster'
Abilities=Class'FuRPG103.DruidLoaded'
Abilities=Class'FuRPG103.DruidVampire'
Abilities=Class'FuRPG103.AbilityEnhancedDamage'
Abilities=Class'FuRPG103.DruidArtifactLoaded'
Abilities=Class'FuRPG103.DruidAdrenalineSurge'
Abilities=Class'FuRPG103.DruidEnergyVampire'
Abilities=Class'FuRPG103.AbilityLoadedHealing'
Abilities=Class'FuRPG103.AbilityExpHealing'
Abilities=Class'FuRPG103.AbilityMedicAwareness'
Abilities=Class'FuRPG103.AbilityLoadedMonsters'
Abilities=Class'FuRPG103.AbilityMonsterHealthBonus'
Abilities=Class'FuRPG103.AbilityMonsterPoints'
Abilities=Class'FuRPG103.AbilityMonsterSkill'
Abilities=Class'FuRPG103.AbilityEnhancedReduction'
Abilities=Class'FuRPG103.DruidAmmoRegen'
Abilities=Class'FuRPG103.DruidAwareness'
Abilities=Class'FuRPG103.DruidNoWeaponDrop'
Abilities=Class'FuRPG103.DruidRegen'
Abilities=Class'FuRPG103.DruidAdrenalineRegen'
Abilities=Class'FuRPG103.DruidGhost'
Abilities=Class'FuRPG103.DruidUltima'
Abilities=Class'UT2004RPG.AbilityCounterShove'
Abilities=Class'UT2004RPG.AbilityJumpZ'
Abilities=Class'UT2004RPG.AbilityReduceFallDamage'
Abilities=Class'UT2004RPG.AbilityRetaliate'
Abilities=Class'UT2004RPG.AbilitySpeed'
Abilities=Class'UT2004RPG.AbilityShieldStrength'
Abilities=Class'UT2004RPG.AbilityReduceSelfDamage'
Abilities=Class'UT2004RPG.AbilitySmartHealing'
Abilities=Class'UT2004RPG.AbilityAirControl'
Abilities=Class'UT2004RPG.AbilityFastWeaponSwitch'
Abilities=Class'FuRPG103.AbilityLoadedEngineer'
Abilities=Class'FuRPG103.DruidShieldRegen'
Abilities=Class'FuRPG103.AbilityShieldHealing'
Abilities=Class'FuRPG103.DruidArmorRegen'
Abilities=Class'FuRPG103.DruidArmorVampire'
Abilities=Class'FuRPG103.AbilityConstructionHealthBonus'
Abilities=Class'FuRPG103.AbilityEngineerAwareness'
Abilities=Class'FuRPG103.AbilityVehicleEject'
Abilities=Class'FuRPG103.AbilityWheeledVehicleStunts'
RemovedAbilities=Class'UT2004RPG.AbilityHoarding'
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_Vampire',Chance=1)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_Vorpal',Chance=1)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_EnhancedInfinity',Chance=1)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_Freeze',Chance=1)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_Healer',Chance=2)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_Knockback',Chance=1)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_Speedy',Chance=1)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_NullEntropy',Chance=1)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_EnhancedForce',Chance=2)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_EnhancedPenetrating',Chance=2)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_EnhancedDamage',Chance=4)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_EnhancedNoMomentum',Chance=3)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_EnhancedEnergy',Chance=2)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_EnhancedPoison',Chance=3)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_EnhancedLuck',Chance=3)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_EnhancedProtection',Chance=3)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_EnhancedPiercing',Chance=2)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_Rage',Chance=1)
WeaponModifiers=(WeaponClass=Class'FuRPG103.RW_Reflection',Chance=1)
SuperAmmoClassNames=RedeemerAmmo
SuperAmmoClassNames=BallAmmo
SuperAmmoClassNames=SCannonAmmo
ConfigMonsterList=Class'SkaarjPack.SkaarjPupae'
ConfigMonsterList=Class'SkaarjPack.Manta'
ConfigMonsterList=Class'SkaarjPack.Razorfly'
ConfigMonsterList=Class'SkaarjPack.Krall'
ConfigMonsterList=Class'SkaarjPack.EliteKrall'
ConfigMonsterList=Class'SkaarjPack.Gasbag'
ConfigMonsterList=Class'SkaarjPack.Brute'
ConfigMonsterList=Class'SkaarjPack.Skaarj'
ConfigMonsterList=Class'SkaarjPack.Behemoth'
ConfigMonsterList=Class'SkaarjPack.FireSkaarj'
ConfigMonsterList=Class'SkaarjPack.WarLord'
ConfigMonsterList=Class'satoreMonsterPackv120.SMPMercenary'
ConfigMonsterList=Class'satoreMonsterPackv120.SMPMercenaryElite'
ConfigMonsterList=Class'satoreMonsterPackv120.SMPSlith'
ConfigMonsterList=Class'satoreMonsterPackv120.SMPSkaarjTrooper'
ConfigMonsterList=Class'satoreMonsterPackv120.SMPSkaarjSniper'
ConfigMonsterList=Class'satoreMonsterPackv120.SMPMetalSkaarj'
ConfigMonsterList=Class'satoreMonsterPackv120.SMPNaliFighter'

[FuRPG103.AbilityLoadedMonsters]
MonsterConfigs=(FriendlyName="Manta",Monster=Class'MetalAndGhostMonsters.GhostManta',Adrenaline=20,MonsterPoints=2,Level=1)
MonsterConfigs=(FriendlyName="Krall",Monster=Class'MetalAndGhostMonsters.GhostKrall',Adrenaline=30,MonsterPoints=2,Level=2)
MonsterConfigs=(FriendlyName="Razorfly",Monster=Class'MetalAndGhostMonsters.GhostRazorfly',Adrenaline=35,MonsterPoints=3,Level=3)
MonsterConfigs=(FriendlyName="Gasbag",Monster=Class'MetalAndGhostMonsters.GhostGasbag',Adrenaline=40,MonsterPoints=3,Level=4)
MonsterConfigs=(FriendlyName="Brute",Monster=Class'MetalAndGhostMonsters.GhostBrute',Adrenaline=40,MonsterPoints=4,Level=5)
MonsterConfigs=(FriendlyName="Skaarj",Monster=Class'MetalAndGhostMonsters.GhostSkaarj',Adrenaline=50,MonsterPoints=4,Level=6)
MonsterConfigs=(FriendlyName="Skaarj Sniper",Monster=Class'MetalAndGhostMonsters.GhostSkaarjSniper',Adrenaline=50,MonsterPoints=5,Level=7)
MonsterConfigs=(FriendlyName="Giant Gasbag",Monster=Class'MetalAndGhostMonsters.GhostGiantGasbag',Adrenaline=60,MonsterPoints=5,Level=8)
MonsterConfigs=(FriendlyName="Mercenary",Monster=Class'MetalAndGhostMonsters.GhostMercenary',Adrenaline=60,MonsterPoints=6,Level=9)
MonsterConfigs=(FriendlyName="Slith",Monster=Class'MetalAndGhostMonsters.GhostSlith',Adrenaline=75,MonsterPoints=6,Level=11)
MonsterConfigs=(FriendlyName="Warlord",Monster=Class'MetalAndGhostMonsters.GhostWarLord',Adrenaline=85,MonsterPoints=9,Level=13)
MonsterConfigs=(FriendlyName="Titan",Monster=Class'MetalAndGhostMonsters.GhostTitan',Adrenaline=100,MonsterPoints=10,Level=15)

[FuRPG103.AbilityLoadedHealing]
enableSpheres=True

[FuRPG103.AbilityLoadedEngineer]
BuildingConfigs=(FriendlyName="Small Block",Building=Class'FuRPG103.DruidSmallBlock',Points=1,StartHealth=5000,NormalHealth=5000,RecoveryPeriod=15)
BuildingConfigs=(FriendlyName="Block",Building=Class'FuRPG103.DruidBlock',Points=1,StartHealth=5000,NormalHealth=5000,RecoveryPeriod=15)
SentinelConfigs=(FriendlyName="Sentinel",Sentinel=Class'FuRPG103.DruidSentinel',Points=3,StartHealth=150,NormalHealth=300,RecoveryPeriod=30)
SentinelConfigs=(FriendlyName="Defense Sentinel",Sentinel=Class'FuRPG103.DruidDefenseSentinel',Points=4,StartHealth=300,NormalHealth=500,RecoveryPeriod=30)
VehicleConfigs=(FriendlyName="Manta",Vehicle=Class'Onslaught.ONSHoverBike',Points=4,StartHealth=100,NormalHealth=200,RecoveryPeriod=30)
SentinelConfigs=(FriendlyName="Lightning Sentinel",Sentinel=Class'FuRPG103.DruidLightningSentinel',Points=5,StartHealth=400,NormalHealth=600,RecoveryPeriod=30)
BuildingConfigs=(FriendlyName="Wall",Building=Class'FuRPG103.DruidWall',Points=6,StartHealth=5000,NormalHealth=5000,RecoveryPeriod=15)
TurretConfigs=(FriendlyName="Link Turret",Turret=Class'FuRPG103.DruidLinkTurret',Points=7,StartHealth=200,NormalHealth=400,RecoveryPeriod=30)
VehicleConfigs=(FriendlyName="Link Scorpion",Vehicle=Class'RBTTRPGLinkScorpionBeta.LinkScorpion',Points=8,StartHealth=125,NormalHealth=300,RecoveryPeriod=30)
TurretConfigs=(FriendlyName="Energy Turret",Turret=Class'FuRPG103.DruidEnergyTurret',Points=9,StartHealth=225,NormalHealth=450,RecoveryPeriod=30)
BuildingConfigs=(FriendlyName="Nest Wall",Building=Class'FuRPG103.DruidNestWall',Points=10,StartHealth=5000,NormalHealth=5000,RecoveryPeriod=15)
VehicleConfigs=(FriendlyName="Raptor",Vehicle=Class'VehicleInvasion-116.INAttackCraftA',Points=11,StartHealth=150,NormalHealth=300,RecoveryPeriod=30)
BuildingConfigs=(FriendlyName="Curve Wall",Building=Class'FuRPG103.DruidCurveWall',Points=12,StartHealth=5000,NormalHealth=5000,RecoveryPeriod=15)
TurretConfigs=(FriendlyName="Minigun Turret",Turret=Class'FuRPG103.DruidMinigunTurret',Points=12,StartHealth=750,NormalHealth=1500,RecoveryPeriod=30)
BuildingConfigs=(FriendlyName="Tall Nest Wall",Building=Class'FuRPG103.DruidTallNestWall',Points=13,StartHealth=5000,NormalHealth=5000,RecoveryPeriod=15)
VehicleConfigs=(FriendlyName="Hellbender",Vehicle=Class'Onslaught.ONSPRV',Points=13,StartHealth=300,NormalHealth=600,RecoveryPeriod=30)
TurretConfigs=(FriendlyName="Ball Turret",Turret=Class'FuRPG103.DruidBallTurret',Points=13,StartHealth=750,NormalHealth=1500,RecoveryPeriod=30)
VehicleConfigs=(FriendlyName="Paladin",Vehicle=Class'OnslaughtBP.ONSShockTank',Points=14,StartHealth=400,NormalHealth=800,RecoveryPeriod=30)
BuildingConfigs=(FriendlyName="Square Wall",Building=Class'FuRPG103.DruidSquareWall',Points=13,StartHealth=5000,NormalHealth=5000,RecoveryPeriod=15)
VehicleConfigs=(FriendlyName="Super Manta",Vehicle=Class'FuSuperManta.SuperManta',Points=15,StartHealth=400,NormalHealth=800,RecoveryPeriod=30)

[UT2004RPG.RPGArtifactManager]
ArtifactDelay=15
MaxArtifacts=25
MaxHeldArtifacts=99
AvailableArtifacts=(ArtifactClass=Class'FuRPG103.DruidArtifactMakeMagicWeapon',Chance=1)
AvailableArtifacts=(ArtifactClass=Class'UT2004RPG.ArtifactInvulnerability',Chance=1)
AvailableArtifacts=(ArtifactClass=Class'UT2004RPG.ArtifactFlight',Chance=1)
AvailableArtifacts=(ArtifactClass=Class'FuRPG103.DruidArtifactTripleDamage',Chance=1)
AvailableArtifacts=(ArtifactClass=Class'UT2004RPG.ArtifactTeleport',Chance=1)
AvailableArtifacts=(ArtifactClass=Class'FuRPG103.DruidEnhancedArtifactMonsterSummon',Chance=1)
AvailableArtifacts=(ArtifactClass=Class'FuRPG103.DruidArtifactSpider',Chance=1)
AvailableArtifacts=(ArtifactClass=Class'FuRPG103.DruidArtifactLightningRod',Chance=1)
AvailableArtifacts=(ArtifactClass=Class'FuRPG103.ArtifactLightningBolt',Chance=1)
AvailableArtifacts=(ArtifactClass=Class'FuRPG103.ArtifactLightningBeam',Chance=1)
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pixel
Admin



Number of posts : 45
Age : 45
Location : Chesapeake, Virginia USA
Registration date : 2008-01-21

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptyThu Jan 31, 2008 12:59 pm

Keep in mind that .ini uses packages like the Fu Vehicles, RB think tanks link scorpion and metal and ghost monsters.
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FabFreeze




Number of posts : 12
Age : 31
Location : Germany
Registration date : 2008-01-26

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptyThu Jan 31, 2008 1:31 pm

Thx a lot for helping bounce Laughing

Goodbye
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FabFreeze




Number of posts : 12
Age : 31
Location : Germany
Registration date : 2008-01-26

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptySat Feb 02, 2008 12:51 pm

Hey
I'm not really sure if you mean this but after I copy the things you gave
to me all players who comes on my server can't see their weapons ..
the different classes and their lives...
what should I do now?

cya FabFreeze
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Z

Z


Number of posts : 30
Age : 43
Location : Finland
Registration date : 2008-01-23

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptySat Feb 02, 2008 3:38 pm

FabFreeze wrote:
Hey
I'm not really sure if you mean this but after I copy the things you gave
to me all players who comes on my server can't see their weapons ..
the different classes and their lives...
what should I do now?

cya FabFreeze
Usually reason that players cant see their weapons is that players PC cant handle RPG very good (RPG requires more RAM than other gametypes players should have at least 1024 MB RAM memory) or packet loss caused by players internet connection or server internet connection. Because no one cant see weapon most likely reason is your own internet connection. What kind of speed you have?

Post your server ip or name and i visit some day and try out.
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FabFreeze




Number of posts : 12
Age : 31
Location : Germany
Registration date : 2008-01-26

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptySat Feb 02, 2008 4:35 pm

hmm i've got dsl 2000
but if they press L everywhere steht MAX
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FabFreeze




Number of posts : 12
Age : 31
Location : Germany
Registration date : 2008-01-26

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptySat Feb 02, 2008 4:35 pm

i mean says not steht Very Happy
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pixel
Admin



Number of posts : 45
Age : 45
Location : Chesapeake, Virginia USA
Registration date : 2008-01-21

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptySat Feb 02, 2008 8:07 pm

Honestly Id have to be able to see the server and its files to figure a problem like that out =/.

That .ini that I posted is basically tailored to fit Club Fu. Would take some editing to make it work with other versions of FuRPG. Plus you would need all the packages I use, all the "serverpackages=" lines and so on.

I'm glad that ppl want to put up servers like I have. I find it fun which is why I do it.
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FabFreeze




Number of posts : 12
Age : 31
Location : Germany
Registration date : 2008-01-26

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptySun Feb 03, 2008 6:10 am

hmmm ok but I thought I download all the serverpackages with the program : "UT2004MI"
so you mean that I don't do it and so your .ini can't do anything at my game?
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pixel
Admin



Number of posts : 45
Age : 45
Location : Chesapeake, Virginia USA
Registration date : 2008-01-21

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptySun Feb 03, 2008 11:41 am

After you extracted them did you make the .ucl and .int files and stuff? It takes more them just extracting them and creating the .ini's.

The server needs the .u, .int and .ucl files the client only needs the .u files to play on the server.

You may need to use ucc.exe to make those files.

Commands like;

ucc dumpint name.u

ucc exportcache name.u
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FabFreeze




Number of posts : 12
Age : 31
Location : Germany
Registration date : 2008-01-26

Server Mutators Empty
PostSubject: Re: Server Mutators   Server Mutators EmptySun Feb 03, 2008 12:48 pm

No I only extract them so I have to compress them with the program to on the part:.uz2-files?
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