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 Cosmic Monsters

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Should the monsters be invisible?
Yes
60%
 60% [ 3 ]
No
40%
 40% [ 2 ]
Total Votes : 5
 

AuthorMessage
Tawn



Number of posts: 64
Registration date: 2008-01-22

PostSubject: Cosmic Monsters   Sun May 25, 2008 3:12 pm

Cosmic Monsters version 1.04 by Tawn

Cosmic Monsters are an evolved and advanced species of their normal brethren. Their skin cells have developed light absorbing pigments, making it harder for enemies to target. A small force field surrounding these monsters defy gravity, allowing them to take off in the air at speed. They all fire a super charged cell plasma. The nucelus of the cell has been powered with high intensity protons which creates an imbalance with the negative, therefore upon contact with a surface, creates a shockwave explosion. These monsters were called the cosmic monsters, because of their ability to fly and have unnatural powers.

New update for version 1.04:
- Remove cosmic queen

New update for version 1.03:
- Cosmic Queen no longer needs the XS vehicles, since it now does not use the file packages from it.
- Cosmic Queen now fires the leviathan missiles


New to version 1.03:
- Cosmic Slith
- Cosmic Titan
- Cosmic Queen
- Cosmic Titans and Queens are different than the other normal cosmic monsters. Titans shoot
a slow moving, but an utterly devastating ball of plasma, made up of high powered atoms that
divide upon impact, much like a nuclear atomic bomb would. Titans also keep their original elements
of rock throwing. Queens have highly advanced since their last brethren. Queens fire a very quick
and rapid ray of negatively charged balls which contain small particles of magnetic force. The
magnetic force pulls the balls around the enemy, rather than directly onto the enemy. By doing this,
the cosmic queens can cover a vast area in one strike. Once the balls hit a surface, the discharge
of the negative and the discharge of the magnetic field create a neutral ground, therefore victims
do not feel a knockback or push when hit by the rays of shock balls.

Changes since version 1.02:
- Decreased the health of monsters
- Decreased the airspeed of monsters
- Decreased the groundspeed of monsters
- Decreased projectile speed of monsters
- Made monsters more visible to see, however still have the element of invisibility
- Made a damage type for each monster
- Increased drawscale and mass scale for projectiles

To install, extract the CosmicMonsters103.u file and the CosmicQueen(EditA).u file into your system folders.

Add these lines to your satoremonsterpack.ini:
MonsterTable=(MonsterName="Cosmic Krall",MonsterClassName="CosmicMonsters103.CosmicKrall")
MonsterTable=(MonsterName="Cosmic Brute",MonsterClassName="CosmicMonsters103.CosmicBrute")
MonsterTable=(MonsterName="Cosmic Gasbag",MonsterClassName="CosmicMonsters103.CosmicGasbag")
MonsterTable=(MonsterName="Cosmic Skaarj",MonsterClassName="CosmicMonsters103.CosmicSkaarj")
MonsterTable=(MonsterName="Cosmic Slith",MonsterClassName="CosmicMonsters103.CosmicSlith")
MonsterTable=(MonsterName="Cosmic Queen",MonsterClassName="CosmicQueen(EditA).CosmicQueen")
MonsterTable=(MonsterName="Cosmic Titan",MonsterClassName="CosmicMonsters103.CosmicTitan")

Copyright by the RQ RPG Invasion Server. All content may not be edited, copied or
modified in any way without permission from the authors.

DOWNLOAD: CosmicMonsters104.u

DOWNLOAD: CosmicQueenEditA.u

If you still prefer the old version of the cosmic queen(the 103 version), then you can still download the XS files for it here.

_________________

Tawn- Medic
Tawn+- Adrenaline
Tawngineer- Engineer

http://furpg-guide.webs.com/index.htm


Last edited by Tawn on Tue Jul 01, 2008 4:19 pm; edited 6 times in total
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R@i$@



Number of posts: 58
Age: 27
Location: Finland
Registration date: 2008-01-23

PostSubject: Re: Cosmic Monsters   Sun May 25, 2008 5:59 pm

lol! copyright Very Happy we need to get our forum open but qxz is so lazy Shocked
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Tawn



Number of posts: 64
Registration date: 2008-01-22

PostSubject: Re: Cosmic Monsters   Sun May 25, 2008 8:59 pm

R@i$@ wrote:
lol! copyright Very Happy we need to get our forum open but qxz is so lazy Shocked


Hold on, is QXZ the same person as Z on this forum? Also for the cosmic monsters, Im trying to find out a way to add the shields from the Queen and Skaarj Trooper/Snipers onto these monsters.

_________________

Tawn- Medic
Tawn+- Adrenaline
Tawngineer- Engineer

http://furpg-guide.webs.com/index.htm
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Tawn



Number of posts: 64
Registration date: 2008-01-22

PostSubject: Re: Cosmic Monsters   Thu May 29, 2008 3:18 pm

Ill make my next version some time next week when school ends(YAYY!!!). Unfortunately I cant get the shield working, so Ill just have to scrap that idea, unless someone else can get them working for me.

_________________

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Tawngineer- Engineer

http://furpg-guide.webs.com/index.htm
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Tawn



Number of posts: 64
Registration date: 2008-01-22

PostSubject: Re: Cosmic Monsters   Sat Jun 07, 2008 1:25 pm

First post updated to Cosmic Monsters version 1.03.

_________________

Tawn- Medic
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Tawn



Number of posts: 64
Registration date: 2008-01-22

PostSubject: Re: Cosmic Monsters   Sat Jun 28, 2008 1:03 am

Ok, Im going to change the cosmic queen, because just the idea of downloading an entire vehicle pack for one monster is ridiculous. So, Ill upload just the new version of the cosmic queen. First post updated(again).

_________________

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Tawn



Number of posts: 64
Registration date: 2008-01-22

PostSubject: Re: Cosmic Monsters   Tue Jul 01, 2008 4:27 pm

Update to 104, i didnt realize the cosmic queen that uses XS vehicles would have to be removed. Im sorry for this everyone.

_________________

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